Initialize engine version: 2018.4.24f1 (3071911a89e9)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce GTX 1070 (ID=0x1b81)
    Vendor:   
    VRAM:     8088 MB
    Driver:   27.21.14.5206
Begin MonoManager ReloadAssembly
- Completed reload, in  0.170 seconds
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.665400 ms
[<Start>d__57.Start] Starting 01.02.12335
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<Start>d__57.PrintSystemInformation] 
                    Desktop
                    OS:  Windows Windows 10  (10.0.0) 64bit
                    CPU: AMD Ryzen 7 2700X Eight-Core Processor  Cores: 16 Frequency: 3693
                    GPU: Direct3D11 NVIDIA NVIDIA GeForce GTX 1070 
                    API: Direct3D 11.0 [level 11.1]
                    RAM: 16316 MB
                    BAT: Charging -1
                    
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<Start>d__57.PrintSystemInformation] Current Resolution: 2560 x 1440 @ 59Hz
Supported Resolutions:
720 x 480 @ 59Hz
720 x 480 @ 60Hz
1176 x 664 @ 50Hz
1176 x 664 @ 59Hz
1176 x 664 @ 60Hz
1280 x 720 @ 50Hz
1280 x 720 @ 59Hz
1280 x 720 @ 60Hz
1280 x 768 @ 59Hz
1280 x 800 @ 59Hz
1360 x 768 @ 59Hz
1366 x 768 @ 59Hz
1440 x 900 @ 59Hz
1600 x 900 @ 59Hz
1600 x 1024 @ 59Hz
1680 x 1050 @ 59Hz
1768 x 992 @ 50Hz
1768 x 992 @ 59Hz
1768 x 992 @ 60Hz
1920 x 1080 @ 50Hz
1920 x 1080 @ 59Hz
1920 x 1080 @ 60Hz
1920 x 1200 @ 59Hz
1920 x 1200 @ 74Hz
2560 x 1440 @ 59Hz
2560 x 1440 @ 74Hz
1280 x 1440 @ 59Hz
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<Start>d__57.Start] Steam Integration
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Fallback handler could not load library D:/SteamLibrary/steamapps/common/Fantasy General II/FG2_Data/Mono/libsteam_api
Fallback handler could not load library D:/SteamLibrary/steamapps/common/Fantasy General II/FG2_Data/Mono/libsteam_api.dll
Fallback handler could not load library D:/SteamLibrary/steamapps/common/Fantasy General II/FG2_Data/Mono/libsteam_api
Fallback handler could not load library D:/SteamLibrary/steamapps/common/Fantasy General II/FG2_Data/Mono/libsteam_api
Fallback handler could not load library D:/SteamLibrary/steamapps/common/Fantasy General II/FG2_Data/Mono/libsteam_api.dll
Fallback handler could not load library D:/SteamLibrary/steamapps/common/Fantasy General II/FG2_Data/Mono/libsteam_api
Fallback handler could not load library D:/SteamLibrary/steamapps/common/Fantasy General II/FG2_Data/Mono/libsteam_api
Fallback handler could not load library D:/SteamLibrary/steamapps/common/Fantasy General II/FG2_Data/Mono/libsteam_api.dll
Fallback handler could not load library D:/SteamLibrary/steamapps/common/Fantasy General II/FG2_Data/Mono/libsteam_api
[<Load>d__22.Load] Load C:\Users\Xenos\OneDrive\Documents\My Games\Fantasy General II\Custom.fg2settings could load
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<Load>d__22.TryLoadSettings] TryLoadSettings {
    "Audio": {
        "mMaster": 0.16725924611091615,
        "mMusic": 0.052617497742176059,
        "mEffects": 0.5,
        "mVoices": 0.5,
        "mInterface": 0.5,
        "mAmbience": 0.5
    },
    "Graphics": {
        "mScreenMode": 2,
        "VSync": true,
        "OptionsSliders": [
            {
                "Key": {
                    "ContentPath": "Options/FarmClutterOptionSlider.asset"
                },
                "Value": 4
            },
            {
                "Key": {
                    "ContentPath": "Options/LogicClutterOptionSlider.asset"
                },
                "Value": 2
            },
            {
                "Key": {
                    "ContentPath": "Options/ShadowQualityOptionSlider.asset"
                },
                "Value": 2
            },
            {
                "Key": {
                    "ContentPath": "Options/VisualClutterOptionSlider.asset"
                },
                "Value": 3
            }
        ],
        "mTargetFrameRateEnabled": false,
        "mTargetFrameRate": 60,
        "mShadowResolution": 2,
        "mTextureQuality": 0,
        "mBoneBlendWeights": 4,
        "mBloomEnabled": false,
        "mEnvironmentEffects": true,
        "mGammaCorrection": -40.0,
        "mAntiAliasing": 0,
        "mFogOfWarQuality": 5,
        "mClothEnabled": false,
        "mGroundFogEnabled": true,
        "mAmbientOcclusionEnabled": true
    },
    "Game": {
        "ShowTutorial": true,
        "EnemyInstantMoveEnabled": false,
        "mBorderScrolling": true,
        "mDraggingDeadZone": 0.5,
        "mLanguage": "EN",
        "ShowGrid": false,
        "CommandSpeed": 1.0,
        "mControllerType": 1,
        "mTooltipScale": 1.0,
        "mFontScale": 100,
        "UsePregeneratedProceduralMaps": false,
        "mShowCharacterIdleVariations": true,
        "mDisableCharacterIdles": false
    },
    "Multiplayer": {
        "mNotifications": true
    }
}
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Fallback handler could not load library D:/SteamLibrary/steamapps/common/Fantasy General II/FG2_Data/Mono/libsteam_api
Fallback handler could not load library D:/SteamLibrary/steamapps/common/Fantasy General II/FG2_Data/Mono/libsteam_api.dll
Fallback handler could not load library D:/SteamLibrary/steamapps/common/Fantasy General II/FG2_Data/Mono/libsteam_api
[InputSystem.UpdateController] UpdateController
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Fallback handler could not load library D:/SteamLibrary/steamapps/common/Fantasy General II/FG2_Data/Mono/libsteam_api
Fallback handler could not load library D:/SteamLibrary/steamapps/common/Fantasy General II/FG2_Data/Mono/libsteam_api.dll
Fallback handler could not load library D:/SteamLibrary/steamapps/common/Fantasy General II/FG2_Data/Mono/libsteam_api
Fallback handler could not load library D:/SteamLibrary/steamapps/common/Fantasy General II/FG2_Data/Mono/libsteam_api
Fallback handler could not load library D:/SteamLibrary/steamapps/common/Fantasy General II/FG2_Data/Mono/libsteam_api.dll
Fallback handler could not load library D:/SteamLibrary/steamapps/common/Fantasy General II/FG2_Data/Mono/libsteam_api
Fallback handler could not load library D:/SteamLibrary/steamapps/common/Fantasy General II/FG2_Data/Mono/libsteam_api
Fallback handler could not load library D:/SteamLibrary/steamapps/common/Fantasy General II/FG2_Data/Mono/libsteam_api.dll
Fallback handler could not load library D:/SteamLibrary/steamapps/common/Fantasy General II/FG2_Data/Mono/libsteam_api
[StopwatchProfiling.Dispose] Load Packages took 00:00:00.5629232
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<PostInitialize>d__44.PostInitialize] Set language to EN from saved settings
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 7 Unused Serialized files (Serialized files now loaded: 6)
UnloadTime: 1.005700 ms

Unloading 74212 unused Assets to reduce memory usage. Loaded Objects now: 15303.
Total: 71.289300 ms (FindLiveObjects: 3.538300 ms CreateObjectMapping: 5.895600 ms MarkObjects: 25.272400 ms  DeleteObjects: 36.582500 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 6)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15303.
Total: 30.851100 ms (FindLiveObjects: 1.385800 ms CreateObjectMapping: 0.750600 ms MarkObjects: 28.654600 ms  DeleteObjects: 0.059500 ms)

Unloading 6 Unused Serialized files (Serialized files now loaded: 6)
UnloadTime: 0.429300 ms

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 37128.
Total: 76.417000 ms (FindLiveObjects: 2.236500 ms CreateObjectMapping: 1.035800 ms MarkObjects: 73.027400 ms  DeleteObjects: 0.116900 ms)

[<Start>d__57.GameStart] GameRoot Startup took: 00:00:05.6339675
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<Load>d__22.GetDefaultSettingsPath] Default Settings path: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<Load>d__22.Load] Load D:/SteamLibrary/steamapps/common/Fantasy General II/FG2_Data/StreamingAssets\DefaultSettings\.fg2settings couldn't load
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<Load>d__22.GetDefaultSettingsPath] Default Settings path: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<Load>d__22.Load] Load D:/SteamLibrary/steamapps/common/Fantasy General II/FG2_Data/StreamingAssets\DefaultSettings\.fg2settings couldn't load
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<Load>d__22.GetDefaultSettingsPath] Default Settings path: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<Load>d__22.Load] Load D:/SteamLibrary/steamapps/common/Fantasy General II/FG2_Data/StreamingAssets\DefaultSettings\.fg2settings couldn't load
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<Load>d__22.GetDefaultSettingsPath] Default Settings path: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<Load>d__22.Load] Load D:/SteamLibrary/steamapps/common/Fantasy General II/FG2_Data/StreamingAssets\DefaultSettings\.fg2settings couldn't load
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<Load>d__22.GetDefaultSettingsPath] Default Settings path: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<Load>d__22.Load] Load D:/SteamLibrary/steamapps/common/Fantasy General II/FG2_Data/StreamingAssets\DefaultSettings\.fg2settings couldn't load
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<PostInitialize>d__44.LoadLanguageFromPlatform] Set language to EN from platform
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<PostInitialize>d__44.LoadLanguageFromPlatform] Set language to EN from platform
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<PostInitialize>d__44.LoadLanguageFromPlatform] Set language to EN from platform
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<PostInitialize>d__44.LoadLanguageFromPlatform] Set language to EN from platform
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<PostInitialize>d__44.LoadLanguageFromPlatform] Set language to EN from platform
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<Load>d__22.GetDefaultSettingsPath] Default Settings path: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<Load>d__22.Load] Load D:/SteamLibrary/steamapps/common/Fantasy General II/FG2_Data/StreamingAssets\DefaultSettings\.fg2settings couldn't load
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<PostInitialize>d__44.LoadLanguageFromPlatform] Set language to EN from platform
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<Load>d__22.Load] Load C:\Users\Xenos\OneDrive\Documents\My Games\Fantasy General II\Custom.fg2settings could load
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<Load>d__22.TryLoadSettings] TryLoadSettings {
    "Audio": {
        "mMaster": 0.5,
        "mMusic": 0.5,
        "mEffects": 0.5,
        "mVoices": 0.5,
        "mInterface": 0.5,
        "mAmbience": 0.5
    },
    "Graphics": {
        "mScreenMode": 2,
        "VSync": true,
        "OptionsSliders": [
            {
                "Key": {
                    "ContentPath": "Options/FarmClutterOptionSlider.asset"
                },
                "Value": 3
            },
            {
                "Key": {
                    "ContentPath": "Options/LogicClutterOptionSlider.asset"
                },
                "Value": 2
            },
            {
                "Key": {
                    "ContentPath": "Options/ShadowQualityOptionSlider.asset"
                },
                "Value": 3
            },
            {
                "Key": {
                    "ContentPath": "Options/VisualClutterOptionSlider.asset"
                },
                "Value": 3
            }
        ],
        "mTargetFrameRateEnabled": false,
        "mTargetFrameRate": 60,
        "mShadowResolution": 2,
        "mTextureQuality": 0,
        "mBoneBlendWeights": 4,
        "mBloomEnabled": true,
        "mEnvironmentEffects": true,
        "mGammaCorrection": 0.0,
        "mAntiAliasing": 3,
        "mFogOfWarQuality": 3,
        "mClothEnabled": false,
        "mGroundFogEnabled": true,
        "mAmbientOcclusionEnabled": true
    },
    "Game": {
        "ShowTutorial": true,
        "EnemyInstantMoveEnabled": false,
        "mBorderScrolling": true,
        "mDraggingDeadZone": 0.5,
        "mLanguage": "EN",
        "ShowGrid": false,
        "CommandSpeed": 1.0,
        "mControllerType": 1,
        "mTooltipScale": 1.0,
        "mFontScale": 100,
        "UsePregeneratedProceduralMaps": false,
        "mShowCharacterIdleVariations": true,
        "mDisableCharacterIdles": false
    },
    "Multiplayer": {
        "mNotifications": true
    }
}
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<PostInitialize>d__44.PostInitialize] Set language to EN from saved settings
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

MaximizedWindow is not currently supported on Windows, setting to FullsceenWindow instead
 
(Filename:  Line: 295)

Unloading 9 Unused Serialized files (Serialized files now loaded: 6)
UnloadTime: 24.015300 ms

Unloading 71607 unused Assets to reduce memory usage. Loaded Objects now: 38418.
Total: 121.037900 ms (FindLiveObjects: 5.243800 ms CreateObjectMapping: 6.375000 ms MarkObjects: 85.795100 ms  DeleteObjects: 23.623800 ms)

[DialogueSystem.IsValidDialogue] no Actor with Tags exists
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[DialogueSystem.IsValidDialogue] no Actor with Tags exists
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[DialogueSystem.IsValidDialogue] no Actor with Tags exists
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[DialogueSystem.IsValidDialogue] no Actor with Tags exists
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[DialogueSystem.IsValidDialogue] no Actor with Tags exists
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[DialogueSystem.IsValidDialogue] no Actor with Tags exists
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[DialogueSystem.IsValidDialogue] no Actor with Tags exists
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[DialogueSystem.IsValidDialogue] no Actor with Tags exists
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[DialogueSystem.IsValidDialogue] no Actor with Tags exists
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[DialogueSystem.IsValidDialogue] no Actor with Tags exists
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[DialogueSystem.IsValidDialogue] no Actor with Tags exists
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[DialogueSystem.IsValidDialogue] no Actor with Tags exists
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[DialogueSystem.IsValidDialogue] no Actor with Tags exists
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[DialogueSystem.IsValidDialogue] no Actor with Tags exists
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[DialogueSystem.IsValidDialogue] no Actor with Tags exists
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[DialogueSystem.IsValidDialogue] no Actor with Tags exists
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[DialogueSystem.IsValidDialogue] no Actor with Tags exists
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
ERROR: Shader Hidden/Nature/Terrain/Utilities shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
Unloading 10 Unused Serialized files (Serialized files now loaded: 6)
UnloadTime: 19.649700 ms
[<Generate>d__0.Generate] Generation took 00:00:00.1636549
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 1390 unused Assets to reduce memory usage. Loaded Objects now: 23097.
Total: 68.433500 ms (FindLiveObjects: 1.523300 ms CreateObjectMapping: 0.874000 ms MarkObjects: 62.809900 ms  DeleteObjects: 3.225800 ms)

[StopwatchProfiling.Dispose] MapMaskGeneration took 00:00:00.3096616
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 1 Unused Serialized files (Serialized files now loaded: 6)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 23098.
Total: 67.058100 ms (FindLiveObjects: 1.279400 ms CreateObjectMapping: 0.666600 ms MarkObjects: 65.052700 ms  DeleteObjects: 0.059000 ms)

MapMagic hasn't clean up 4 buffers.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Map Magic Generation took 00:00:07.7483697
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] MapCache: Write C:\Users\Xenos\AppData\LocalLow\Owned By Gravity GmbH/Fantasy General II/Cache\a3d5a83ee02ca174bbdc74809cfab065.fg2maptemp took 00:00:00.1670396
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Gather Replace vertices took 00:00:00.0415162
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] WaterAreaGenerator took 00:00:00.0799785
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Map Visualizer Execute took 00:00:08.4230497
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Load Object Placers took 00:00:00.0007451
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Load Object Placers from Folder took 00:00:00.2674008
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Load Grid Spawner took 00:00:00.0006868
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Load Grid Spawner from Folder took 00:00:00.1254236
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Tile Clutter took 00:00:00.3104044
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ClutterPlacerUtilities.PlaceTransformOnCollider] Why is this done? Bar_Camp_1(Clone) - LightSource
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] TileModification Clutter took 00:00:00.0668620
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] GridSpawner Clutter took 00:00:00.1176160
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] GPUInstancer Initialize took 00:00:00.0506958
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Clutter Generation took 00:00:00.9680202
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Post Map Generators took 00:00:00.0367162
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[FG2AIProvider.OnTeamAdded] Created AI for TeamId(1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[FG2AIProvider.OnTeamAdded] Created AI for TeamId(100)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] New Map Init took 00:00:09.8639057
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<PlanDeploymentTask>d__21.PlanDeploymentTask] No tag or matching tags, FREE FOR ALL
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<StartGameworld>d__6.StartGameworld] Started!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] StartGameworld took 00:00:11.1768983
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[TurnOrder.SwitchTeam] Current Team Team(TeamId(0)). Turn: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

No Selection Scroll View Element Found in View Content. Call SelectionScrollView.Init() after populating the View content.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[TurnOrder.SwitchTeam] Current Team Team(TeamId(0)). Turn: 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Savegame Screenshot took 00:00:00.0200548
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Internal Save took 00:00:00.0454568
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AutoSave Creation took 00:00:00.1527280
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[InputSystem.UpdateController] UpdateController
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MultiLocalizationBehaviour.SetState] Couldn't find state ''
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[InputSystem.UpdateController] UpdateController
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Savegame Screenshot took 00:00:00.0251634
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Internal Save took 00:00:00.0111359
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] AutoSave Creation took 00:00:00.0667186
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 9 Unused Serialized files (Serialized files now loaded: 6)
UnloadTime: 35.202500 ms

Unloading 1454 unused Assets to reduce memory usage. Loaded Objects now: 42359.
Total: 85.936800 ms (FindLiveObjects: 2.087200 ms CreateObjectMapping: 2.135900 ms MarkObjects: 76.233500 ms  DeleteObjects: 5.479700 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 6)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 42359.
Total: 80.078900 ms (FindLiveObjects: 3.298200 ms CreateObjectMapping: 2.070000 ms MarkObjects: 73.646000 ms  DeleteObjects: 1.064200 ms)

Unloading 6 Unused Serialized files (Serialized files now loaded: 6)
UnloadTime: 0.888400 ms

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 63064.
Total: 140.427300 ms (FindLiveObjects: 3.169200 ms CreateObjectMapping: 2.340700 ms MarkObjects: 134.693400 ms  DeleteObjects: 0.223800 ms)

Unloading 4 Unused Serialized files (Serialized files now loaded: 6)
UnloadTime: 23.502600 ms

Unloading 2980 unused Assets to reduce memory usage. Loaded Objects now: 44175.
Total: 93.811100 ms (FindLiveObjects: 2.333400 ms CreateObjectMapping: 2.579000 ms MarkObjects: 86.820600 ms  DeleteObjects: 2.077500 ms)

Unloading 8 Unused Serialized files (Serialized files now loaded: 6)
UnloadTime: 0.793800 ms

Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 62021.
Total: 128.000100 ms (FindLiveObjects: 3.064300 ms CreateObjectMapping: 3.255300 ms MarkObjects: 121.527200 ms  DeleteObjects: 0.152700 ms)

[InputSystem.UpdateController] UpdateController
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MultiLocalizationBehaviour.SetState] Couldn't find state ''
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[InputSystem.UpdateController] UpdateController
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Internal Save took 00:00:00.0054119
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 8 Unused Serialized files (Serialized files now loaded: 6)
UnloadTime: 33.582000 ms

Unloading 789 unused Assets to reduce memory usage. Loaded Objects now: 44723.
Total: 95.833600 ms (FindLiveObjects: 2.030400 ms CreateObjectMapping: 1.852200 ms MarkObjects: 89.746300 ms  DeleteObjects: 2.204200 ms)

[StopwatchProfiling.Dispose] MapMaskGeneration took 00:00:00.5135624
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MapMagicMapVisualizer.LoadFromStreamingAssets] CacheFile: D:/SteamLibrary/steamapps/common/Fantasy General II/FG2_Data/StreamingAssets/MapCache/11ee46a4eab29d3ba879bfde54d2987f/18_BorderLandsTheme.bytes; Directory: Campaigns/Invasion/Maps/Map18
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] MapCache: Read File took 00:00:00.0847649
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] MapCache: Create Terrain took 00:00:01.1055988
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] MapCache: ReadTextAsset took 00:00:01.1918007
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Gather Replace vertices took 00:00:00.0667982
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] WaterAreaGenerator took 00:00:00.0859721
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Map Visualizer Execute took 00:00:01.7947166
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Load Object Placers took 00:00:00.0000809
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Load Object Placers from Folder took 00:00:00.1452623
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Load Grid Spawner took 00:00:00.0000388
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Load Grid Spawner from Folder took 00:00:00.0208029
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Tile Clutter took 00:00:00.6980441
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] TileModification Clutter took 00:00:00.3298216
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] GridSpawner Clutter took 00:00:00.1339552
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] GPUInstancer Initialize took 00:00:00.0370082
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Clutter Generation took 00:00:01.4268327
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[StopwatchProfiling.Dispose] Post Map Generators took 00:00:00.1817288
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[FG2AIProvider.OnTeamAdded] Created AI for TeamId(5)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[FG2AIProvider.OnTeamAdded] Created AI for TeamId(1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[FG2AIProvider.OnTeamAdded] Created AI for TeamId(3)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[FG2AIProvider.OnTeamAdded] Created AI for TeamId(2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[FG2AIProvider.OnTeamAdded] Created AI for TeamId(4)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ContentManager.LoadAsset] Unkown asset ContentReference<FactionDefinition>(Campaigns/EmpireAflame/Factions/EmpireAflame_NeutralAnimals.asset)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[FG2AIProvider.OnTeamAdded] Created AI for TeamId(100)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[ContentManager.LoadAsset] Unkown asset ContentReference<FactionDefinition>(Campaigns/EmpireAflame/Factions/EmpireAflame_NeutralAnimals.asset)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Exception: Object reference not set to an instance of an object
  at OwnedByGravity.FG2.Logic.Teams.TeamRepository.MapInitialized (OwnedByGravity.ContentManagement.IContentManager contentManager, System.Collections.Generic.IEnumerable`1[T] teamSettings, System.Collections.Generic.List`1[T] teamConfig) [0x0014e] in <45af94c6062546d295a162a90b04d906>:0 
  at OwnedByGravity.FG2.LogicMapStarter+<SetupNewMap>d__11.MoveNext () [0x00299] in <45af94c6062546d295a162a90b04d906>:0 
  at OwnedByGravity.FG2.MonoBehaviourExtensions+<RunCoroutine>d__15.MoveNext () [0x00047] in <45af94c6062546d295a162a90b04d906>:0 

  at OwnedByGravity.FG2.LogicMapStarter+<StartGameworld>d__6

UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
OwnedByGravity.FG2.<RunCoroutine>d__15:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at OwnedByGravity.FG2.Visualization.UI.ForceEndTurnButtonBehaviour.Start () [0x00060] in <45af94c6062546d295a162a90b04d906>:0 
 
(Filename: <45af94c6062546d295a162a90b04d906> Line: 0)

NullReferenceException: Object reference not set to an instance of an object
  at OwnedByGravity.FG2.Visualization.UI.UnitInfoUI.AUnitInfoPanelBehaviour.Instantiate () [0x00022] in <45af94c6062546d295a162a90b04d906>:0 
  at OwnedByGravity.FG2.Visualization.UI.UnitInfoUI.CombatUnitInfoPanelBehaviour.Instantiate () [0x00000] in <45af94c6062546d295a162a90b04d906>:0 
  at OwnedByGravity.FG2.Visualization.UI.UnitInfoUI.AUnitInfoPanelBehaviour.Start () [0x00000] in <45af94c6062546d295a162a90b04d906>:0 
 
(Filename: <45af94c6062546d295a162a90b04d906> Line: 0)

NullReferenceException: Object reference not set to an instance of an object
  at OwnedByGravity.FG2.UI.Multiplayer.Async.CombatAsyncMultiplayerUIBehaviour.Start () [0x0002d] in <45af94c6062546d295a162a90b04d906>:0 
 
(Filename: <45af94c6062546d295a162a90b04d906> Line: 0)

[MonoBehaviourExtensions.RequireObject] Couldn't load required CombatSelectionManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[MonoBehaviourExtensions.RequireObject] Couldn't load required CombatSelectionManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

NullReferenceException: Object reference not set to an instance of an object
  at OwnedByGravity.FG2.Visualization.UI.Previsiualizations.PrevisualizationPanelBehaviour.Start () [0x0000b] in <45af94c6062546d295a162a90b04d906>:0 
 
(Filename: <45af94c6062546d295a162a90b04d906> Line: 0)

NullReferenceException: Object reference not set to an instance of an object
  at OwnedByGravity.FG2.Visualization.UI.GameUnitOverlayBehaviour.SetUnit (OwnedByGravity.FG2.Logic.Units.GameUnit unit, OwnedByGravity.ContentManagement.IContentManager contentManager, System.Boolean isAlliedToPlayer) [0x00057] in <45af94c6062546d295a162a90b04d906>:0 
  at OwnedByGravity.FG2.Visualization.UI.UnitOverlaysBehaviour.OnPreparedUnit (OwnedByGravity.FG2.Logic.Units.GameUnit unit) [0x00088] in <45af94c6062546d295a162a90b04d906>:0 
  at OwnedByGravity.FG2.Visualization.UI.UnitOverlaysBehaviour+<Start>d__13.MoveNext () [0x00100] in <45af94c6062546d295a162a90b04d906>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <efb57a5acc9e4502931b582b47446d80>:0 
 
(Filename: <45af94c6062546d295a162a90b04d906> Line: 0)

[MonoBehaviourExtensions.RequireObject] Couldn't load required CombatSelectionManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

NullReferenceException: Object reference not set to an instance of an object
  at OwnedByGravity.FG2.Visualization.UI.MenuPanelAIIndicatorBehaviour.OnTeamChanged (OwnedByGravity.FG2.Logic.Teams.Team oldteam, OwnedByGravity.FG2.Logic.Teams.Team newTeam) [0x00000] in <45af94c6062546d295a162a90b04d906>:0 
  at OwnedByGravity.FG2.Visualization.UI.MenuPanelAIIndicatorBehaviour.Start () [0x0006e] in <45af94c6062546d295a162a90b04d906>:0 
 
(Filename: <45af94c6062546d295a162a90b04d906> Line: 0)

NullReferenceException: Object reference not set to an instance of an object
  at OwnedByGravity.FG2.Visualization.UI.EndTurnButtonBehaviour.Start () [0x00060] in <45af94c6062546d295a162a90b04d906>:0 
 
(Filename: <45af94c6062546d295a162a90b04d906> Line: 0)

[MonoBehaviourExtensions.RequireObject] Couldn't load required ASelectionManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

NullReferenceException: Object reference not set to an instance of an object
  at OwnedByGravity.FG2.Visualization.UI.FinishDeploymentButtonBehaviour.Start () [0x0007d] in <45af94c6062546d295a162a90b04d906>:0 
 
(Filename: <45af94c6062546d295a162a90b04d906> Line: 0)

NullReferenceException: Object reference not set to an instance of an object
  at OwnedByGravity.FG2.Visualization.UI.SetStateIfGameUnitIsSelectedBehaviour.Start () [0x0000b] in <45af94c6062546d295a162a90b04d906>:0 
 
(Filename: <45af94c6062546d295a162a90b04d906> Line: 0)

[MonoBehaviourExtensions.RequireObject] Couldn't load required CombatSelectionManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

NullReferenceException: Object reference not set to an instance of an object
  at OwnedByGravity.FG2.Visualization.UI.BindToggleToSelectedSkill.Start () [0x0000c] in <45af94c6062546d295a162a90b04d906>:0 
 
(Filename: <45af94c6062546d295a162a90b04d906> Line: 0)

NullReferenceException: Object reference not set to an instance of an object
  at OwnedByGravity.FG2.Visualization.UI.CombatUnitElementBehavior.Start () [0x0000b] in <45af94c6062546d295a162a90b04d906>:0 
 
(Filename: <45af94c6062546d295a162a90b04d906> Line: 0)

NullReferenceException: Object reference not set to an instance of an object
  at OwnedByGravity.FG2.Visualization.UI.CombatUnitElementBehavior.Start () [0x0000b] in <45af94c6062546d295a162a90b04d906>:0 
 
(Filename: <45af94c6062546d295a162a90b04d906> Line: 0)

NullReferenceException: Object reference not set to an instance of an object
  at OwnedByGravity.FG2.Visualization.UI.CombatUnitElementBehavior.Start () [0x0000b] in <45af94c6062546d295a162a90b04d906>:0 
 
(Filename: <45af94c6062546d295a162a90b04d906> Line: 0)

NullReferenceException: Object reference not set to an instance of an object
  at OwnedByGravity.FG2.Visualization.UI.CombatUnitElementBehavior.Start () [0x0000b] in <45af94c6062546d295a162a90b04d906>:0 
 
(Filename: <45af94c6062546d295a162a90b04d906> Line: 0)

NullReferenceException: Object reference not set to an instance of an object
  at OwnedByGravity.FG2.Visualization.UI.CombatUnitElementBehavior.Start () [0x0000b] in <45af94c6062546d295a162a90b04d906>:0 
 
(Filename: <45af94c6062546d295a162a90b04d906> Line: 0)

NullReferenceException: Object reference not set to an instance of an object
  at OwnedByGravity.FG2.Visualization.UI.CombatUnitElementBehavior.Start () [0x0000b] in <45af94c6062546d295a162a90b04d906>:0 
 
(Filename: <45af94c6062546d295a162a90b04d906> Line: 0)

NullReferenceException: Object reference not set to an instance of an object
  at OwnedByGravity.FG2.Visualization.UI.CombatUnitElementBehavior.Start () [0x0000b] in <45af94c6062546d295a162a90b04d906>:0 
 
(Filename: <45af94c6062546d295a162a90b04d906> Line: 0)

NullReferenceException: Object reference not set to an instance of an object
  at OwnedByGravity.FG2.Visualization.UI.CombatUnitElementBehavior.Start () [0x0000b] in <45af94c6062546d295a162a90b04d906>:0 
 
(Filename: <45af94c6062546d295a162a90b04d906> Line: 0)

NullReferenceException: Object reference not set to an instance of an object
  at OwnedByGravity.FG2.Visualization.UI.CombatUnitElementBehavior.Start () [0x0000b] in <45af94c6062546d295a162a90b04d906>:0 
 
(Filename: <45af94c6062546d295a162a90b04d906> Line: 0)

NullReferenceException: Object reference not set to an instance of an object
  at OwnedByGravity.FG2.Visualization.UI.CombatUnitElementBehavior.Start () [0x0000b] in <45af94c6062546d295a162a90b04d906>:0 
 
(Filename: <45af94c6062546d295a162a90b04d906> Line: 0)

NullReferenceException: Object reference not set to an instance of an object
  at OwnedByGravity.FG2.Visualization.UI.CombatUnitElementBehavior.Start () [0x0000b] in <45af94c6062546d295a162a90b04d906>:0 
 
(Filename: <45af94c6062546d295a162a90b04d906> Line: 0)

NullReferenceException: Object reference not set to an instance of an object
  at OwnedByGravity.FG2.Visualization.UI.CombatUnitElementBehavior.Start () [0x0000b] in <45af94c6062546d295a162a90b04d906>:0 
 
(Filename: <45af94c6062546d295a162a90b04d906> Line: 0)

NullReferenceException: Object reference not set to an instance of an object
  at OwnedByGravity.FG2.Visualization.UI.CombatUnitElementBehavior.Start () [0x0000b] in <45af94c6062546d295a162a90b04d906>:0 
 
(Filename: <45af94c6062546d295a162a90b04d906> Line: 0)

NullReferenceException: Object reference not set to an instance of an object
  at OwnedByGravity.FG2.Visualization.UI.CombatUnitElementBehavior.Start () [0x0000b] in <45af94c6062546d295a162a90b04d906>:0 
 
(Filename: <45af94c6062546d295a162a90b04d906> Line: 0)

NullReferenceException: Object reference not set to an instance of an object
  at OwnedByGravity.FG2.Visualization.UI.CombatUnitElementBehavior.Start () [0x0000b] in <45af94c6062546d295a162a90b04d906>:0 
 
(Filename: <45af94c6062546d295a162a90b04d906> Line: 0)

NullReferenceException: Object reference not set to an instance of an object
  at OwnedByGravity.FG2.Visualization.UI.CombatUnitElementBehavior.Start () [0x0000b] in <45af94c6062546d295a162a90b04d906>:0 
 
(Filename: <45af94c6062546d295a162a90b04d906> Line: 0)

NullReferenceException: Object reference not set to an instance of an object
  at OwnedByGravity.FG2.Visualization.UI.CombatUnitElementBehavior.Start () [0x0000b] in <45af94c6062546d295a162a90b04d906>:0 
 
(Filename: <45af94c6062546d295a162a90b04d906> Line: 0)

NullReferenceException: Object reference not set to an instance of an object
  at OwnedByGravity.FG2.Visualization.UI.CombatUnitElementBehavior.Start () [0x0000b] in <45af94c6062546d295a162a90b04d906>:0 
 
(Filename: <45af94c6062546d295a162a90b04d906> Line: 0)

[<CreateOwnershipFlags>d__51.CreateOwnershipFlags] No flag object configured for TeamId(100)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Team.GetMinimapColor] no faction color set for 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[<CreateOwnershipFlags>d__51.CreateOwnershipFlags] No flag object configured for TeamId(100)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

No Selection Scroll View Element Found in View Content. Call SelectionScrollView.Init() after populating the View content.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[Team.GetMinimapColor] no faction color set for 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

NullReferenceException: Object reference not set to an instance of an object
  at OwnedByGravity.FG2.UI.Dialogues.DialogueBehaviour.OnDialogueChanged (OwnedByGravity.FG2.Dialogues.DialogueSystem+Entry current) [0x000fc] in <45af94c6062546d295a162a90b04d906>:0 
  at OwnedByGravity.FG2.Dialogues.DialogueSystem.AddEntry (OwnedByGravity.FG2.Dialogues.DialogueNode node, OwnedByGravity.FG2.Logic.Effects.EffectContext context) [0x00252] in <45af94c6062546d295a162a90b04d906>:0 
  at OwnedByGravity.FG2.Dialogues.DialogueSystem+<ExecuteNode>d__39.MoveNext () [0x00108] in <45af94c6062546d295a162a90b04d906>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <efb57a5acc9e4502931b582b47446d80>:0 
 
(Filename: <45af94c6062546d295a162a90b04d906> Line: 0)

[InputSystem.UpdateController] UpdateController
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[InputSystem.UpdateController] UpdateController
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[InputSystem.UpdateController] UpdateController
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[InputSystem.UpdateController] UpdateController
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[InputSystem.UpdateController] UpdateController
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

